Moving into the Third Dimension

  • Harrison Kinsley
  • Will McGugan


Games generally try to mimic the real world, or create a world that is not so far from reality that the player will still in some way be able to identify with it. In the past this required a real leap of faith on behalf of the player because technology wasn’t yet capable of creating visuals that looked much like reality. But as the technology advanced, game designers began to push the hardware to create more convincing graphics.


Game Designer Perspective Projection Parallel Projection Extra Component Star Field 
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Supplementary material (22 kb)
9781484209714_Chapter_08 (zip 23 kb)

Copyright information

© Harrison Kinsley and Will McGugan 2015

Authors and Affiliations

  • Harrison Kinsley
    • 1
  • Will McGugan
    • 1
  1. 1.TexasUSA

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