Take Me to Your Leader

  • Harrison Kinsley
  • Will McGugan

Abstract

Placing a player character in a convincing world is only part of creating a game. To make a game fun, you need to present the player with a number of challenges. These may come in the form of traps and obstacles, but to really entertain your players you need to have them interact with non-player characters (NPCs)—characters that appear to act with a degree of intelligence or awareness in the game. The process of creating these NPCs is called artificial intelligence (AI). In this chapter, we will explore some simple techniques that you can use to give your game characters a life of their own.

Keywords

State Machine Base Class Game World Game Character Entry Action 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Supplementary material

978-1-4842-0970-7_7_MOESM1_ESM.zip (24 kb)
9781484209714_Chapter_07 (zip 25 kb)

Copyright information

© Harrison Kinsley and Will McGugan 2015

Authors and Affiliations

  • Harrison Kinsley
    • 1
  • Will McGugan
    • 1
  1. 1.TexasUSA

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