Accepting User Input

  • Harrison Kinsley
  • Will McGugan

Abstract

There are a variety of ways that the player can interact with a game, and this chapter covers the various input devices in detail. In addition to retrieving information from the devices, we will also explore how to translate what the player does into meaningful events in the game. This is extremely important for any game—regardless of how good a game looks and sounds, it must also be easy to interact with.

Keywords

Input Device Mouse Button Mouse Cursor Game Controller Left Mouse Button 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Supplementary material

978-1-4842-0970-7_6_MOESM1_ESM.zip (231 kb)
9781484209714_Chapter_06 (zip 231 kb)

Copyright information

© Harrison Kinsley and Will McGugan 2015

Authors and Affiliations

  • Harrison Kinsley
    • 1
  • Will McGugan
    • 1
  1. 1.TexasUSA

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