Creating Visuals

  • Harrison Kinsley
  • Will McGugan

Abstract

Computer games are very visual in nature, and game developers spend a lot of time working on manipulating graphics and refining the visuals to create the most entertaining experience for the player. This chapter gives you a strong foundation in generating visuals for computer games.

Keywords

Computer Game Color Component Surface Object Width Parameter Lossy Compression 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Supplementary material

978-1-4842-0970-7_4_MOESM1_ESM.zip (34.7 mb)
9781484209714_Chapter_04 (zip 35563 kb)

Copyright information

© Harrison Kinsley and Will McGugan 2015

Authors and Affiliations

  • Harrison Kinsley
    • 1
  • Will McGugan
    • 1
  1. 1.TexasUSA

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