Creating Visuals

  • Harrison Kinsley
  • Will McGugan


Computer games are very visual in nature, and game developers spend a lot of time working on manipulating graphics and refining the visuals to create the most entertaining experience for the player. This chapter gives you a strong foundation in generating visuals for computer games.


Computer Game Color Component Surface Object Width Parameter Lossy Compression 
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Supplementary material (34.7 mb)
9781484209714_Chapter_04 (zip 35563 kb)

Copyright information

© Harrison Kinsley and Will McGugan 2015

Authors and Affiliations

  • Harrison Kinsley
    • 1
  • Will McGugan
    • 1
  1. 1.TexasUSA

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