Skip to main content
  • 4895 Accesses

Abstract

Sound is an essential component of any game as it gives instant feedback from the virtual world. If you were to play a game with the audio turned down, you would likely find it a very passive experience because we expect events to be accompanied by sound.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Electronic Supplementary Material

Below is the link to the electronic supplementary material.

9781484209714_Chapter_10 (zip 467 kb)

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Harrison Kinsley and Will McGugan

About this chapter

Cite this chapter

Kinsley, H., McGugan, W. (2015). Making Things Go Boom. In: Beginning Python Games Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0970-7_10

Download citation

Publish with us

Policies and ethics