Abstract
This chapter examines the various ways that data are made available to your programs by examining how and where that data is stored. The concepts presented in this chapter are important because inadvertent access to a program’s data is a frequent source of program bugs. As a general rule, you want to restrict the access to a piece of data as much as possible. That way, inadvertent changes to the data are less likely, resulting in programs that have fewer bugs.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2015 Jack Purdum
About this chapter
Cite this chapter
Purdum, J. (2015). Storage Classes and Scope. In: Beginning C for Arduino. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0940-0_7
Download citation
DOI: https://doi.org/10.1007/978-1-4842-0940-0_7
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0941-7
Online ISBN: 978-1-4842-0940-0
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)