Abstract
Design patters are like blueprints for your code. They are systems you can use to complete tasks that are very similar in nature that arise while you are developing games. Just as STL data structures are reusable collections that can be used when needed to solve specific problems, design patterns can be utilized to solve logical problems in your code.
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© 2014 Bruce Sutherland
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Sutherland, B. (2014). Useful Design Patterns for Game Development. In: C++ Game Development Primer. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0814-4_2
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DOI: https://doi.org/10.1007/978-1-4842-0814-4_2
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0815-1
Online ISBN: 978-1-4842-0814-4
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