Skip to main content

Useful Design Patterns for Game Development

  • Chapter
  • First Online:
C++ Game Development Primer

Abstract

Design patters are like blueprints for your code. They are systems you can use to complete tasks that are very similar in nature that arise while you are developing games. Just as STL data structures are reusable collections that can be used when needed to solve specific problems, design patterns can be utilized to solve logical problems in your code.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 24.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 32.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Bruce Sutherland

About this chapter

Cite this chapter

Sutherland, B. (2014). Useful Design Patterns for Game Development. In: C++ Game Development Primer. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0814-4_2

Download citation

Publish with us

Policies and ethics