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Sidequests

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Abstract

In the previous chapter, we took a break from working on our game’s main narrative. In this chapter, we’re going to extend that break some more! Sidequests serve a similar purpose as minigames, in that they allow the player to walk off the beaten path and receive rewards for things that do not directly advance the narrative. I would loosely classify sidequests into two major categories.

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© 2014 Darrin Perez

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Perez, D. (2014). Sidequests. In: Beginning RPG Maker VX Ace. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0784-0_8

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