• Darrin Perez


In the previous chapter, we took a break from working on our game’s main narrative. In this chapter, we’re going to extend that break some more! Sidequests serve a similar purpose as minigames, in that they allow the player to walk off the beaten path and receive rewards for things that do not directly advance the narrative. I would loosely classify sidequests into two major categories.


Full Version Attack Pattern Conditional Branch Blank Page Lite Project 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Darrin Perez 2014

Authors and Affiliations

  • Darrin Perez
    • 1
  1. 1.San LorenzoPuerto Rico

Personalised recommendations