Abstract
In the previous chapter, we took a break from working on our game’s main narrative. In this chapter, we’re going to extend that break some more! Sidequests serve a similar purpose as minigames, in that they allow the player to walk off the beaten path and receive rewards for things that do not directly advance the narrative. I would loosely classify sidequests into two major categories.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2014 Darrin Perez
About this chapter
Cite this chapter
Perez, D. (2014). Sidequests. In: Beginning RPG Maker VX Ace. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0784-0_8
Download citation
DOI: https://doi.org/10.1007/978-1-4842-0784-0_8
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0785-7
Online ISBN: 978-1-4842-0784-0
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books