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Working with Graphics

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Beginning Scribus
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Abstract

In Chapter 3, you looked at typography, and at how to manipulate text in a text frame. In this chapter, you will be looking at the graphical capabilities of Scribus. You will learn how to manipulate imported pictures, how to work with bitmapped images, and how to work with lines and shapes.

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© 2015 Robert White

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White, R. (2015). Working with Graphics. In: Beginning Scribus. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0722-2_4

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