Skip to main content

Getting Real

  • Chapter
  • First Online:
Advanced ActionScript 3
  • 519 Accesses

Abstract

I’ve covered an immense amount of intense information, and if you’ve made it this far, I applaud you. If you’ve made it this far feeling more confident in your understandings of design patterns and how they tie into OOP, then I can say my job is nearly complete. I stress “nearly” because I would be doing you a disservice if I did not cover the aspects that make up real world scenarios, which can impair your programming decisions.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Ben Smith

About this chapter

Cite this chapter

Smith, B. (2015). Getting Real. In: Advanced ActionScript 3. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0671-3_12

Download citation

Publish with us

Policies and ethics