Abstract
In this chapter, you will lay out the framework for the Tick Tick game. Because of all the work you’ve done for the previous games, you can rely on a lot of preexisting classes. This means you already have a basic design for handling game states and settings, a hierarchy of game objects, and more. Note that the Tick Tick game is not designed to work on very small devices such as the older iPhones, nor the iPhone 6 Plus (for which you would need 3x resolution images anyway). If you run the game on older iPhones, a big part of the game world will be clipped. On the iPhone 6 Plus, the game is playable, but some black space will appear at the borders.
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© 2015 Arjan Egges
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Egges, A. (2015). The Main Game Structure. In: Swift Game Programming for Absolute Beginners. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0650-8_22
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DOI: https://doi.org/10.1007/978-1-4842-0650-8_22
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0651-5
Online ISBN: 978-1-4842-0650-8
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