Skip to main content

Interaction Between Game Objects

  • Chapter
  • 1656 Accesses

Abstract

In this chapter, you are going to program the main gameplay for the Penguin Pairs game. You will learn how to move penguins around on the board and what to do when a penguin collides with another game object, such as a shark or another penguin.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Arjan Egges

About this chapter

Cite this chapter

Egges, A. (2015). Interaction Between Game Objects. In: Swift Game Programming for Absolute Beginners. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0650-8_20

Download citation

Publish with us

Policies and ethics