Abstract
In this chapter, you are going to program the main gameplay for the Penguin Pairs game. You will learn how to move penguins around on the board and what to do when a penguin collides with another game object, such as a shark or another penguin.
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© 2015 Arjan Egges
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Egges, A. (2015). Interaction Between Game Objects. In: Swift Game Programming for Absolute Beginners. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0650-8_20
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DOI: https://doi.org/10.1007/978-1-4842-0650-8_20
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0651-5
Online ISBN: 978-1-4842-0650-8
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