Storing and Recalling Game Data

  • Arjan Egges


Many games consist of different levels. Casual games such as puzzles and maze games may have several hundreds of levels. Until now, your games have relied on randomness to keep the gameplay interesting. Although randomness is a powerful tool to achieve replayability, in a lot of cases game designers want more control over how a game progresses. This control is generally achieved by designing levels. Each level is its own game world in which the player has to achieve some sort of objective.


Text File Game World Chess Game File Reading Game Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Arjan Egges 2015

Authors and Affiliations

  • Arjan Egges
    • 1
  1. 1.TBThe Netherlands

Personalised recommendations