Efficient Graphics and Portability with OpenGL ES

  • Massimo Nardone
  • Vladimir Silva
Chapter

Abstract

In this chapter, you will learn about portability or multiplatform support in today’s mobile graphics development and also how to use the most common features of Open GL ES version 3.1.  This is the latest version of OpenGL ES when this manuscript was written and fully supported by the Android SDK version 5.0.1 used in this book.

Keywords

Scene Rendering Public Void Configuration Chooser Shader Program Scene Initialization 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Massimo Nardone 2015

Authors and Affiliations

  • Massimo Nardone
    • 1
  • Vladimir Silva
    • 1
  1. 1.HelsinkiFinland

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