Abstract
In the previous chapter, you learned how to implement scene transitions using Sprite Kit’s SKTransition class. You got a look at some of the different types of built-in transitions Sprite Kit makes available to you. You also saw how to control each scene’s animation during a transition. At the end of the chapter, you took your new knowledge and added a menu scene to your SuperSpaceMan game.
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© 2015 James Goodwill and Wesley Matlock
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Goodwill, J., Matlock, W. (2015). Sprite Kit Best Practices. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0400-9_9
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DOI: https://doi.org/10.1007/978-1-4842-0400-9_9
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0401-6
Online ISBN: 978-1-4842-0400-9
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