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Adding Points and Sound

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Abstract

In the previous chapter, I briefly introduced you to particle emitters, including a quick look at some of Xcode’s template emitters. After that, I showed you how to add a particle emitter to the playerNode so that you could emulate engine exhaust whenever an impulse is applied to the physicsBody.

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© 2015 James Goodwill and Wesley Matlock

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Goodwill, J., Matlock, W. (2015). Adding Points and Sound. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0400-9_7

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