Abstract
In the previous chapter, you refactored the orb node’s layout and saw how you could use SKActions to move an SKSpriteNode back and forth across the scene while making that same node rotate forever. At the end of the chapter, you looked at how you can add colorizing effects to an SKSpriteNode using a colorize action.
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© 2015 James Goodwill and Wesley Matlock
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Goodwill, J., Matlock, W. (2015). Adding Particle Effects to Your Game with Emitter Nodes. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0400-9_6
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DOI: https://doi.org/10.1007/978-1-4842-0400-9_6
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0401-6
Online ISBN: 978-1-4842-0400-9
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