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Adding Scene Scrolling and Game Control

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Beginning Swift Games Development for iOS
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Abstract

In the previous chapter I discussed Sprite Kit’s physics engine and collision detection. I started with a discussion of SKPhysicsBody. You then turned on the game world’s gravity and added a touch responder to propel the playerNode up into space. Finally, I closed out the chapter with a discussion of how to handle collisions.

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© 2015 James Goodwill and Wesley Matlock

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Goodwill, J., Matlock, W. (2015). Adding Scene Scrolling and Game Control. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0400-9_4

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