Abstract
In the previous chapter I discussed Sprite Kit’s physics engine and collision detection. I started with a discussion of SKPhysicsBody. You then turned on the game world’s gravity and added a touch responder to propel the playerNode up into space. Finally, I closed out the chapter with a discussion of how to handle collisions.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2015 James Goodwill and Wesley Matlock
About this chapter
Cite this chapter
Goodwill, J., Matlock, W. (2015). Adding Scene Scrolling and Game Control. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0400-9_4
Download citation
DOI: https://doi.org/10.1007/978-1-4842-0400-9_4
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0401-6
Online ISBN: 978-1-4842-0400-9
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)