Abstract
In the previous chapters, you worked within the Scene Kit paradigm; however, Apple has created a way for you to add a 2D scene to overlay on your 3D scenes. In this chapter, you will add a 2D scene that will be used for your timer so it can track how long it will take you and your friends to find and capture the enemy.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2015 James Goodwill and Wesley Matlock
About this chapter
Cite this chapter
Goodwill, J., Matlock, W. (2015). Using Sprite Kit with a Scene Kit Scene. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0400-9_15
Download citation
DOI: https://doi.org/10.1007/978-1-4842-0400-9_15
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0401-6
Online ISBN: 978-1-4842-0400-9
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)