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Using Sprite Kit with a Scene Kit Scene

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Beginning Swift Games Development for iOS
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Abstract

In the previous chapters, you worked within the Scene Kit paradigm; however, Apple has created a way for you to add a 2D scene to overlay on your 3D scenes. In this chapter, you will add a 2D scene that will be used for your timer so it can track how long it will take you and your friends to find and capture the enemy.

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© 2015 James Goodwill and Wesley Matlock

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Goodwill, J., Matlock, W. (2015). Using Sprite Kit with a Scene Kit Scene. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0400-9_15

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