Abstract
In this chapter, I use Xcode to demonstrate the ways in which I present examples throughout this book. , which are one of the most useful features of Xcode 6, allow for code experiments to be created and evaluated without needing to create an application project. I use playgrounds to help describe the problems that patterns are intended to solve and use them to demonstrate simple implementations.
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© 2015 Adam Freeman
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Freeman, A. (2015). Getting Used to Xcode. In: Pro Design Patterns in Swift. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0394-1_2
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DOI: https://doi.org/10.1007/978-1-4842-0394-1_2
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0395-8
Online ISBN: 978-1-4842-0394-1
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