Skip to main content

Timelines & Triggers

  • Chapter
  • First Online:
  • 428 Accesses

Abstract

One of SpriteBuilder’s major features is its ability to create Timeline animations using keyframes. It can even animate static physics bodies through keyframes while providing proper physics collisions, a feature that is unheard of in other 2D game engines.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Steffen Itterheim

About this chapter

Cite this chapter

Itterheim, S. (2014). Timelines & Triggers. In: Learn SpriteBuilder for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0262-3_5

Download citation

Publish with us

Policies and ethics