Laying the Groundwork

  • Steffen Itterheim
Chapter

Abstract

In this chapter, you will learn the basics of working with SpriteBuilder, including its user interface and the first programming steps with cocos2d-swift using Objective-C and Xcode. You will learn how to create the most important elements in SpriteBuilder and how SpriteBuilder, Xcode, and Cocos2D are connected. At the end of this chapter, you will have a skeleton framework that you’ll continue to expand on.

Keywords

Root Node Color Node Content Size Context Menu Device Frame 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Steffen Itterheim 2014

Authors and Affiliations

  • Steffen Itterheim
    • 1
  1. 1.IngelheimGermany

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