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Audio and Labels

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Abstract

In this chapter, you will learn how to play audio, both sound effects and music. Sound effects can be played via the Timeline, but most of it will have to be programmed using ObjectAL, the audio engine used by Cocos2D and SpriteBuilder.

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© 2014 Steffen Itterheim

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Itterheim, S. (2014). Audio and Labels. In: Learn SpriteBuilder for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0262-3_11

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