Abstract
I’d like to take a break from app development for a chapter. Good iOS development requires conceptual and design skills that go beyond just knowing how to write for loops or connect a button to an outlet. Software engineers call these design patterns and design principles. To appreciate these philosophies, I’ll start with the foundation for it all: the object.
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Notes
- 1.
The Montagues and the Capulets were the two alienated families in the play Romeo and Juliet. I mention this in case your reading list is skewed toward Jules Verne and not William Shakespeare.
- 2.
You can’t pass a Player structure to a function that expects a Person structure in Swift, even though the Player structure begins with a Person structure. You can do that in more primitive languages, like C, which is where many of these early programming ideas germinated.
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© 2014 James Bucanek
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Bucanek, J. (2014). Object Lesson. In: Learn iOS 8 App Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0208-1_6
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DOI: https://doi.org/10.1007/978-1-4842-0208-1_6
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0209-8
Online ISBN: 978-1-4842-0208-1
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