Skip to main content

Android Animation: Making Your UI Designs Move

  • Chapter
  • First Online:
  • 5532 Accesses

Abstract

In the previous chapter on graphic design, I covered two dimensional (2D) concepts, such as pixel arrays and aspect ratios, as well as three dimensional (3D) concepts, such as layer stacks and z-order. In this chapter, we are going to take all of that knowledge into the fourth dimension (4D), which is time, and discover concepts such as motion and frame rate. We are again going to build upon all of those fundamental graphic design concepts you learned about in the previous chapter, because you can also apply all of those core digital imaging concepts to animation. Thus, we will be taking "static" or motionless graphics from the previous chapter and turning them into motion graphics which can look even more realistic, because it looks like the subject matter is moving or animated.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Wallace Jackson

About this chapter

Cite this chapter

Jackson, W. (2014). Android Animation: Making Your UI Designs Move. In: Android Apps for Absolute Beginners. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0019-3_10

Download citation

Publish with us

Policies and ethics