Android Animation: Making Your UI Designs Move

  • Wallace Jackson
Chapter

Abstract

In the previous chapter on graphic design, I covered two dimensional (2D) concepts, such as pixel arrays and aspect ratios, as well as three dimensional (3D) concepts, such as layer stacks and z-order. In this chapter, we are going to take all of that knowledge into the fourth dimension (4D), which is time, and discover concepts such as motion and frame rate. We are again going to build upon all of those fundamental graphic design concepts you learned about in the previous chapter, because you can also apply all of those core digital imaging concepts to animation. Thus, we will be taking "static" or motionless graphics from the previous chapter and turning them into motion graphics which can look even more realistic, because it looks like the subject matter is moving or animated.

Keywords

Pivot Point Java Code Definition File Data Footprint Frame Animation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Wallace Jackson 2014

Authors and Affiliations

  • Wallace Jackson
    • 1
  1. 1.CAUnited States

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