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Making Argument Systems Computationally Attractive: Argument Construction and Maintenance

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Computer Science 2

Abstract

Argumentative systems (Pollock, 1987; Vreeswijk, 1989; Prakken, 1993) are formalizations of the process of “defeasible reasoning”, i. e., reasoning to reach conclusions that could be discarded when new evidence appears. An argument for a conclusion p is a tentative piece of reasoning an agent would accept to explain p. If the agent gets new information, the conclusion p together with the argument that supported p may no longer be valid. In that way nonmonotonicity arises. The analysis of the relationships among arguments naturally captures many features of commonsense reasoning, which could be unclear or difficult to introduce in other frameworks, such as Default Logic (Reiter, 1980), Nonmonotonic Logic (McDermott & Doyle, 1980), Autoepistemic Logic (Moore, 1985) and Circumscription (McCarthy, 1980).

This work was partially supported by the Secretaría de Ciencia y Técnica, Universidad Nacional del Sur.

Members of the Artificial Intelligence Research Group (Grupo de Investigación en Inteligencia Artificial, GIIA), Universidad Nacional del Sur, Argentina.

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García, A.J., Chesñevar, C.I., Simari, G.R. (1994). Making Argument Systems Computationally Attractive: Argument Construction and Maintenance. In: Baeza-Yates, R. (eds) Computer Science 2. Springer, Boston, MA. https://doi.org/10.1007/978-1-4757-9805-0_27

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  • DOI: https://doi.org/10.1007/978-1-4757-9805-0_27

  • Publisher Name: Springer, Boston, MA

  • Print ISBN: 978-1-4757-9807-4

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