Abstract
Realistic, computer-generated images have found their way into a broad range of applications in everyday life. Highly sophisticated image synthesis techniques have become essential parts of TV and movie productions as well as video games. Architectural projects are visually validated under various environmental conditions using illumination simulation. Augmented reality techniques are used in transportation and medical science. Interactive virtual worlds are moving rapidly towards photorealism. These and many more examples prove the exciting development in concurrent rendering techniques. This chapter presents the most important foundations for realistic rendering, along with a number of recent approaches that deserve attention.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2002 Springer Science+Business Media New York
About this chapter
Cite this chapter
Seidel, HP. (2002). Realistic Rendering. In: Girod, B., Greiner, G., Niemann, H. (eds) Principles of 3D Image Analysis and Synthesis. The Springer International Series in Engineering and Computer Science, vol 556. Springer, Boston, MA. https://doi.org/10.1007/978-1-4757-3186-6_5
Download citation
DOI: https://doi.org/10.1007/978-1-4757-3186-6_5
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4419-4982-0
Online ISBN: 978-1-4757-3186-6
eBook Packages: Springer Book Archive