Realistic Rendering

  • H.-P. Seidel
Part of the The Springer International Series in Engineering and Computer Science book series (SECS, volume 556)


Realistic, computer-generated images have found their way into a broad range of applications in everyday life. Highly sophisticated image synthesis techniques have become essential parts of TV and movie productions as well as video games. Architectural projects are visually validated under various environmental conditions using illumination simulation. Augmented reality techniques are used in transportation and medical science. Interactive virtual worlds are moving rapidly towards photorealism. These and many more examples prove the exciting development in concurrent rendering techniques. This chapter presents the most important foundations for realistic rendering, along with a number of recent approaches that deserve attention.


Light Field Bidirectional Reflection Distribution Function Realistic Rendering Global Illumination Solid Texture 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer Science+Business Media New York 2002

Authors and Affiliations

  • H.-P. Seidel

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