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Part of the book series: The Springer International Series in Engineering and Computer Science ((SECS,volume 556))

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Abstract

Realistic, computer-generated images have found their way into a broad range of applications in everyday life. Highly sophisticated image synthesis techniques have become essential parts of TV and movie productions as well as video games. Architectural projects are visually validated under various environmental conditions using illumination simulation. Augmented reality techniques are used in transportation and medical science. Interactive virtual worlds are moving rapidly towards photorealism. These and many more examples prove the exciting development in concurrent rendering techniques. This chapter presents the most important foundations for realistic rendering, along with a number of recent approaches that deserve attention.

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© 2002 Springer Science+Business Media New York

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Seidel, HP. (2002). Realistic Rendering. In: Girod, B., Greiner, G., Niemann, H. (eds) Principles of 3D Image Analysis and Synthesis. The Springer International Series in Engineering and Computer Science, vol 556. Springer, Boston, MA. https://doi.org/10.1007/978-1-4757-3186-6_5

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  • DOI: https://doi.org/10.1007/978-1-4757-3186-6_5

  • Publisher Name: Springer, Boston, MA

  • Print ISBN: 978-1-4419-4982-0

  • Online ISBN: 978-1-4757-3186-6

  • eBook Packages: Springer Book Archive

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