Abstract
This paper describes an algorithm for dividing the set of positions in a single-pawn Rook end-game into winning ones for White and drawing. Data arrangement and processing methods are described whereby within reasonable computer time, large (up to about 1500-milion bits) data arrays can be studied; a number of procedures are put forward, such as search for problem symmetry, levels of data arrangement, data restructuring, batch processing of data, and others.
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© 1988 David Levy
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Arlazarov, V., Futer, A. (1988). Computer Analysis of a Rook Endgame. In: Levy, D. (eds) Computer Chess Compendium. Springer, New York, NY. https://doi.org/10.1007/978-1-4757-1968-0_31
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DOI: https://doi.org/10.1007/978-1-4757-1968-0_31
Publisher Name: Springer, New York, NY
Print ISBN: 978-1-4757-1970-3
Online ISBN: 978-1-4757-1968-0
eBook Packages: Springer Book Archive