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Computer Analysis of a Rook Endgame

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Computer Chess Compendium
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Abstract

This paper describes an algorithm for dividing the set of positions in a single-pawn Rook end-game into winning ones for White and drawing. Data arrangement and processing methods are described whereby within reasonable computer time, large (up to about 1500-milion bits) data arrays can be studied; a number of procedures are put forward, such as search for problem symmetry, levels of data arrangement, data restructuring, batch processing of data, and others.

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David Levy

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© 1988 David Levy

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Arlazarov, V., Futer, A. (1988). Computer Analysis of a Rook Endgame. In: Levy, D. (eds) Computer Chess Compendium. Springer, New York, NY. https://doi.org/10.1007/978-1-4757-1968-0_31

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  • DOI: https://doi.org/10.1007/978-1-4757-1968-0_31

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4757-1970-3

  • Online ISBN: 978-1-4757-1968-0

  • eBook Packages: Springer Book Archive

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