Goal-Directed Search in Chess End Games

  • Jaap van den Herick

Abstract

The game of chess has been in use as a testing ground for artificial intelligence research for over thirty years. Recent research into computer chess has focused on endgames. Programming the end game has proved to be surprisingly difficult; even programming correct play in the most elementary end games has turned out to be recalcitrant, if ‘correct’ is taken to mean: winning, within the rules of the game, whenever possible.

Keywords

Human Player Chess Player Artificial Intelligence Research Predicate Function Lence Class 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© David Levy 1988

Authors and Affiliations

  • Jaap van den Herick

There are no affiliations available

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