Goal-Directed Search in Chess End Games
The game of chess has been in use as a testing ground for artificial intelligence research for over thirty years. Recent research into computer chess has focused on endgames. Programming the end game has proved to be surprisingly difficult; even programming correct play in the most elementary end games has turned out to be recalcitrant, if ‘correct’ is taken to mean: winning, within the rules of the game, whenever possible.
KeywordsHuman Player Chess Player Artificial Intelligence Research Predicate Function Lence Class
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