Skip to main content

Programming a Computer for Playing Chess

  • Chapter
Computer Chess Compendium

Abstract

This paper is concerned with the problem of constructing a computing routine or “program” for a modern general purpose computer which will enable it to play chess. Although perhaps of no practical importance, the question is of theoretical interest, and it is hoped that a satisfactory solution of this problem will act as a wedge in attacking other problems of a similar nature and of greater significance. Some possibilities in this direction are:-

  1. (1)

    Machines for designing filters, equalizers, etc.

  2. (2)

    Machines for designing relay and switching circuits.

  3. (3)

    Machines which will handle routing of telephone calls based on the individual circumstances rather than by fixed patterns.

  4. (4)

    Machines for performing symbolic (non-numerical) mathematical operations.

  5. (5)

    Machines capable of translating from one language to another.

  6. (6)

    Machines for making strategic decisions in simplified military operations.

  7. (7)

    Machines capable of orchestrating a melody.

  8. (8)

    Machines capable of logical deduction.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 64.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 84.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Editor information

David Levy

Rights and permissions

Reprints and permissions

Copyright information

© 1988 David Levy

About this chapter

Cite this chapter

Shannon, C.E. (1988). Programming a Computer for Playing Chess. In: Levy, D. (eds) Computer Chess Compendium. Springer, New York, NY. https://doi.org/10.1007/978-1-4757-1968-0_1

Download citation

  • DOI: https://doi.org/10.1007/978-1-4757-1968-0_1

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4757-1970-3

  • Online ISBN: 978-1-4757-1968-0

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics