Abstract
Graphics programming is a relatively new phenomenon. Hardware and software tools are now available to visualize data and functions and also to simulate very complex systems in a graphical manner. In this chapter we will discuss how to construct graphical images using Mathematica, and how to write programs that solve problems that are graphical in nature.
Keywords
Graphic Directive Base Point Travel Salesman Problem Primitive Element Closed Path
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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Copyright information
© Springer Science+Business Media New York 1993