Report by Chairman (Working Group I)
2 which dealt with the general methodology of war gaming;
4 which were concerned with problems of representing terrain and intervisibility in low level models;
2 which considered problems concerned with movement and manoeuvre;
2 which considered the problem of representing non-casualty producing effects of artillery in low level models.
KeywordsTime Compression Reporting Phase Aggregate Input Experienced Judgement Royal Military College
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