Skip to main content

Effectiveness Criteria for Company and Battalion Sized Units in a Division-Level War Game

  • Chapter
Military Strategy and Tactics
  • 152 Accesses

Abstract

The Divisional-level War Game facility at RARDE is a typical example of a 2-sided, closed game. It is played on map models (scale 1/250.000) with control carried out, using a comprehensive rule book, on a main display showing the complete battle. Opposing commanders, each with his own display, are segregated in side rooms and know only as much of the battle as their own troops and information-gathering devices would tell them in practice. The battle currently moves forward under event-sequenced control effected by an event diary through which all activities pass. Originally the game moved forward in 5-minute time slices, but studies carried out on the improvement of representation of time flow [1] indicated that event-sequencing would provide considerably more realism.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Reference

  1. Beresford, R: Time Delays in the Divisional Battle. NATO/SPPOSS Conference on Modeling Land Battle Systems for Military Planning, Ottobrunn, Munich, August 1974

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1975 Springer Science+Business Media New York

About this chapter

Cite this chapter

Beresford, R. (1975). Effectiveness Criteria for Company and Battalion Sized Units in a Division-Level War Game. In: Huber, R.K., Jones, L.F., Reine, E. (eds) Military Strategy and Tactics. Springer, Boston, MA. https://doi.org/10.1007/978-1-4757-0958-2_13

Download citation

  • DOI: https://doi.org/10.1007/978-1-4757-0958-2_13

  • Publisher Name: Springer, Boston, MA

  • Print ISBN: 978-1-4757-0960-5

  • Online ISBN: 978-1-4757-0958-2

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics