Abstract
Interactive three-dimensional computer graphics was first used in 1964 to study biological macromolecules, particularly nucleic acids (3) and proteins (1). A good general description of this early work is given in (4). The hardware was the then unique Project MAC Electronic Systems Laboratory display at MIT. It was some time before comparable equipment became available elsewhere.
Supported by NIH Research Grants RR-578 and GM-16539; NSF GB-28021; and by Princeton University.
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References
Barry, C. D., C. Levinthal, S. A. Ward and M. Zwick. Computer graphics in macromolecular chemistry. In: Emerging Concepts in Computer Graphics, edited by D. Secrest and J. Nievergelt. New York: Benjamin, 1968, p. 251–253.
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Langridge, R., and E. A. W. Mac Ewan. The refinement of nucleic acid structures. Proc. IBM Symp. Scientific Computing on Computer-Aided Experimentation 1965, 133–143.
Levinthal, C. Molecular model building by computer. Sci. Amer. 214: 42–52, 1966.
Newman, W., and R. Sprocell. Principles of Interactive Computer Graphics. New York: McGraw-Hill, 1973.
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© 1974 Springer Science+Business Media New York
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Langridge, R. (1974). Interactive three-dimensional computer graphics in molecular biology. In: Siler, W., Lindberg, D.A.B. (eds) Computers in Life Science Research. FASEB Monographs, vol 2. Springer, Boston, MA. https://doi.org/10.1007/978-1-4757-0546-1_10
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DOI: https://doi.org/10.1007/978-1-4757-0546-1_10
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