Abstract
The reader is now familiar with the principles involved in constructing and analyzing a mathematical map of a chess position. I believe that the chess algorithm presented in this book and based on these principles represents the thought processes of a chess master during the game. The master knows the rules of the game; he knows how to move the pieces from one square to another and so has never raised the question of constructing a formalized algorithm for moving the pieces. But as soon as we need to translate the logical algorithm of a chess master into machine language, we have to teach the machine the rules and the process of moving. We must program the rules for moving the pieces, since the machine does not know how to play.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 1970 Springer-Verlag New York Inc
About this chapter
Cite this chapter
Botvinnik, M.M. (1970). The Technique of Constructing the Map. In: Computers, Chess and Long-Range Planning. Heidelberg Science Library. Springer, New York, NY. https://doi.org/10.1007/978-1-4684-6245-6_4
Download citation
DOI: https://doi.org/10.1007/978-1-4684-6245-6_4
Publisher Name: Springer, New York, NY
Print ISBN: 978-0-387-90012-4
Online ISBN: 978-1-4684-6245-6
eBook Packages: Springer Book Archive