Abstract
The subject of this book is a particular way to represent values in a computational system, and a particular way to carry out computation using this representation. It is nearly mandatory to introduce work on such a topic by defining what representations and computation actually are. However common these concepts, defining them formally turns out to be an elusive task. A tentative formulation of such a definition, relevant to the scope of this book, is given in the following. A more extended discussion of these concepts can be found in [2].
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
Notes
This description applies to the representation of sensory information. In other contexts, the term “stimulus” should be replaced by the appropriate term designating the nature of the represented quantity.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 1998 Springer Science+Business Media Dordrecht
About this chapter
Cite this chapter
Landolt, O. (1998). Introduction. In: Place Coding in Analog VLSI. Springer, Boston, MA. https://doi.org/10.1007/978-1-4615-5701-2_1
Download citation
DOI: https://doi.org/10.1007/978-1-4615-5701-2_1
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4613-7610-1
Online ISBN: 978-1-4615-5701-2
eBook Packages: Springer Book Archive