Abstract
Distributed object technology is one of the most important technologies for new generation of information systems. In the article the basic ideas of distributed objects are described and the two most important distributed object models are compared. The advantages and disadvantages obtained from the pilot projects are described. The inability of objects to support multiple views (interfaces) are discussed and the ideas which allow objects to get and hide behavior without recreation are described. The ability to apply these ideas using available tools are shown.
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© 1999 Springer Science+Business Media New York
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Jurič, M.B., Domanjko, T., Rozman, I., Heričko, M. (1999). Why Many Interfaces Are Needed for a Distributed Object. In: Zupančič, J., Wojtkowski, W., Wojtkowski, W.G., Wrycza, S. (eds) Evolution and Challenges in System Development. Springer, Boston, MA. https://doi.org/10.1007/978-1-4615-4851-5_16
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DOI: https://doi.org/10.1007/978-1-4615-4851-5_16
Publisher Name: Springer, Boston, MA
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