Visualizable Objects and Spaces

  • Siegfried Treu
Part of the Languages and Information Systems book series (LISS)


According to Chapter 4, interface structures reflect the knowledge representation patterns both of the human mind and of computer-based implementation. But how can they actually be utilized for HCI design in ways that can prove synergistic, effective, and efficient? The answer is contingent on having the designer and evaluator take deliberate advantage of what the user is able to conceptualize and visualize in the interface. In Section 10.2, several prerequisite definitions are presented. These are then employed, in Section 10.3, to describe an object-oriented, layered framework for visualization and, in Section 10.4, to characterize a multispace model encompassing whatever objects a user may visualize in HCI. Each of the spaces is defined.


Object Representation Mental Image Interface Structure Visualizable Space Software Visualization 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer Science+Business Media New York 1994

Authors and Affiliations

  • Siegfried Treu
    • 1
  1. 1.University of PittsburghPittsburghUSA

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