Abstract
Hierarchical, texture-based rendering is a key technology for exploring large scale datasets. We describe a framework for an interactive rendering system based on a client/server model. The system supports various output media from immersive 3-D environments to desktop based rendering systems. It uses web-based transport mechanisms to transfer the data between the server and the client application. This allows us to access and explore large-scale data sets from remote locations over the Internet. Hierarchical space-subdivision, wavelet compression, and progressive data transmission are used to visualize the data on the client side.
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© 2003 Springer Science+Business Media Dordrecht
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Meyer, J., Borg, R., Takanashi, I., Lum, E.B., Hamann, B. (2003). Segmentation and Texture-Based Hierarchical Rendering Techniques for Large-Scale Real-Color Biomedical Image Data. In: Post, F.H., Nielson, G.M., Bonneau, GP. (eds) Data Visualization. The Springer International Series in Engineering and Computer Science, vol 713. Springer, Boston, MA. https://doi.org/10.1007/978-1-4615-1177-9_12
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DOI: https://doi.org/10.1007/978-1-4615-1177-9_12
Publisher Name: Springer, Boston, MA
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