Abstract
We review the cell projection method of volume rendering, discussing back-to-front cell sorting, and approximations involved in hardware color computation and interpolation. We describe how the method accommodates cells with non-planar faces using view dependent subdivision into tetrahedra.
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Max, N., Williams, P., Silva, C. (2003). Cell Projection of Meshes with Non-Planar Faces. In: Post, F.H., Nielson, G.M., Bonneau, GP. (eds) Data Visualization. The Springer International Series in Engineering and Computer Science, vol 713. Springer, Boston, MA. https://doi.org/10.1007/978-1-4615-1177-9_11
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DOI: https://doi.org/10.1007/978-1-4615-1177-9_11
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