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Development

  • Carl Skelton
Chapter

Abstract

By the time we agreed to collaborate on the Betaville project, the bachelor’s and master’s programs at Brooklyn were up and running, and most of the bugs were out—the rich mix of student backgrounds, the foundation curriculum, and team project course structures, all seemed to be in reasonably good tune, including enough electives to provide for a semester abroad… a reasonably good fit with the rather more mature and flexible Digital Media and Media Informatics requirements at Bremen, including long-format courses and a much larger fraction of “special topics” courses which could be re-tooled without too much fuss as components of a regular changeover of research initiatives.

Keywords

Geographic Information System Game Development Universal Transverse Mercator Game Engine Integrate Development Environment 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

  1. Eberly, D. (2001). 3D game design: A practical approach to real-time computer graphics. San Francisco: Morgan Kaufmann.Google Scholar
  2. Gordon, E., & Koo, G. (2008). Placeworlds using virtual worlds to foster civic engagement. Space and Culture, 11(3), 204–221.CrossRefGoogle Scholar
  3. Innes, J., & Booher, D. (2010). Planning with complexity: An introduction to collaborative rationality for public policy (p. 2). New York: Tayor and Francis.Google Scholar
  4. Jacobs, J. (1961). The death and life of great American cities (pp. 373–415). New York: Random House.Google Scholar

Copyright information

© Springer Science+Business Media New York 2014

Authors and Affiliations

  • Carl Skelton
    • 1
  1. 1.Gotham Innovation GreenhouseNew YorkUSA

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