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3D3C Real Virtual Worlds 2010: Definition and Visions for Researchers

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Book cover Synthetic Worlds

Part of the book series: Integrated Series in Information Systems ((ISIS,volume 33))

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Abstract

The goal of this paper is to define the field of “Real Virtual Worlds,” and to reveal its potential through visions in virtual physical therapy, schools, concerts, shopping and races. It is my assumption that the field of Real Virtual Worlds is destined to become a major force in 5–10 years. Much like the Internet, Real Virtual Worlds, will change, enhance, but inevitably sometimes hamper how we learn, have fun, work, and perform other human actions. The key message of the paper is that we need to arrive at high levels of 3D3C (3D, community, creation, and commerce) in order to harness the potential of virtual worlds. This paper aims to inform researchers and industry players about the field of Real Virtual Worlds and its potential, as well as the actions they could take to embrace it. The conclusion section maps five challenges that should be tackled by academic and industrial research. By sharing these challenges, I hope to instigate further research. They include the interface challenge, the money challenge, the dependency challenge, the identity challenge, and the many avatars challenge.

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Notes

  1. 1.

    The term “Metaverse” first appeared in 1992 in a science-fiction book named Snow Crash by Neal Stephenson. The Metaverse was described as a three-dimensional world in which human characters spent their time, played, worked, and lived. In Stephenson’s words, “the Metaverse [is] my invention, which I came up with when I decided that existing words (such as ‘virtual reality’) were simply too awkward to use” (Wikipedia 2007).

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Acknowledgements

Note: an earlier version of this paper was published in Cutter Journal in 2009. I would like to thank Raz Hyperman (CIO of Direct Insurance, Israel) and Gil Bickel (CIO of SAP Labs Israel). Special thanks to my long-time friends at STKI Dr. Jimmy Schwarzkopf (research fellow and managing partner), Galit Fein (VP and senior analyst), and Einat Shimoni (VP and senior analyst). This version is adapted from a paper given for the MCIS 2010 conference, October 2010, Tel Aviv, Israel.

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Correspondence to Yesha Sivan .

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Sivan, Y. (2014). 3D3C Real Virtual Worlds 2010: Definition and Visions for Researchers. In: Hebbel-Seeger, A., Reiners, T., Schäffer, D. (eds) Synthetic Worlds. Integrated Series in Information Systems, vol 33. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-6286-6_3

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