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Artificial Life

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Abstract

In this chapter we apply our neuroevolutionary system to an ALife simulation. We create new sensors and actuators for the NN based agents interfacing with their simulated environment avatars. Discuss the construction and implementation of the 2d ALife environment called Flatland. Interface our system to the said system, and then observe the resulting evolving behaviors of the simulated organisms.

We now come full circle. We started this book with a discussion on evolution of intelligent organisms, inhabiting a simulated (or real) world. In this chapter we convert that discussion into reality. We will create a flatland, a 2d world inhabited by 2d organisms, artificial life. Our neuroevolutionary system will evolve the brains of these 2d organisms, the avatars within the simulated environment controlled by our NN based agents, and through their avatars our NN based agents will explore the barren flatland, compete with other flatlanders for food, and predate on each other, while trying to survive and consume the simulated food within the 2d world.

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References

  1. Bedau, M. (2003). Artificial Life: Organization, Adaptation and Complexity From The Bottom Up. Trends in Cognitive Sciences 7, 505-512.

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  3. Adamatzky (2009). Artificial Life Models in Hardware. Media, 280, ISBN 9781848825291.

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  4. Abbott, E. A. (2008). Flatland: A Romance of Many Dimensions (Oxford University Press).

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  5. Flatland 2d robot and environment simulator: www.DXNNResearch.com/NeuroevolutionThroughErlang/Flatland

  6. Stage, a 2d environment and robot simulator: http://playerstage.sourceforge.net/index.php?src=stage

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  8. Chapter-18 Supplementary material: www.DXNNResearch.com/NeuroevolutionThroughErlang/Chapter18

  9. Simple Food Gathering Simulation 1: http://www.youtube.com/watch?v=i0nCHMd5Oc8&feature=related

  10. Simple Food Gathering Simulation 2: http://www.youtube.com/watch?v=i0nCHMd5Oc8&feature=related

  11. Dangerous Food Gathering Simulation 1: http://www.youtube.com/watch?v=mZPCXZUEog8&feature=related

  12. Dangerous Food Gathering Simulation 2: http://www.youtube.com/watch?v=yOTEMhXbow&feature=related

  13. Predator Vs. Prey Simulation 1: http://www.youtube.com/watch?v=HzsDZt8EO70&feature=related

  14. Predator Vs. Prey Simulation 2: http://www.youtube.com/watch?v=s0_ghNq1hwQ&feature=related

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Sher, G.I. (2013). Artificial Life. In: Handbook of Neuroevolution Through Erlang. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-4463-3_18

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  • DOI: https://doi.org/10.1007/978-1-4614-4463-3_18

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  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4614-4462-6

  • Online ISBN: 978-1-4614-4463-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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