Abstract
In this chapter we apply our neuroevolutionary system to an ALife simulation. We create new sensors and actuators for the NN based agents interfacing with their simulated environment avatars. Discuss the construction and implementation of the 2d ALife environment called Flatland. Interface our system to the said system, and then observe the resulting evolving behaviors of the simulated organisms.
We now come full circle. We started this book with a discussion on evolution of intelligent organisms, inhabiting a simulated (or real) world. In this chapter we convert that discussion into reality. We will create a flatland, a 2d world inhabited by 2d organisms, artificial life. Our neuroevolutionary system will evolve the brains of these 2d organisms, the avatars within the simulated environment controlled by our NN based agents, and through their avatars our NN based agents will explore the barren flatland, compete with other flatlanders for food, and predate on each other, while trying to survive and consume the simulated food within the 2d world.
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References
Bedau, M. (2003). Artificial Life: Organization, Adaptation and Complexity From The Bottom Up. Trends in Cognitive Sciences 7, 505-512.
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Abbott, E. A. (2008). Flatland: A Romance of Many Dimensions (Oxford University Press).
Flatland 2d robot and environment simulator: www.DXNNResearch.com/NeuroevolutionThroughErlang/Flatland
Stage, a 2d environment and robot simulator: http://playerstage.sourceforge.net/index.php?src=stage
De BM, Van KM, Overmars M, Schwarzkopf O (2000) Computational Geometry. Springer-Verlag. ISBN 3540656200. Chapter 14: Quadtrees: pp. 291–306.
Chapter-18 Supplementary material: www.DXNNResearch.com/NeuroevolutionThroughErlang/Chapter18
Simple Food Gathering Simulation 1: http://www.youtube.com/watch?v=i0nCHMd5Oc8&feature=related
Simple Food Gathering Simulation 2: http://www.youtube.com/watch?v=i0nCHMd5Oc8&feature=related
Dangerous Food Gathering Simulation 1: http://www.youtube.com/watch?v=mZPCXZUEog8&feature=related
Dangerous Food Gathering Simulation 2: http://www.youtube.com/watch?v=yOTEMhXbow&feature=related
Predator Vs. Prey Simulation 1: http://www.youtube.com/watch?v=HzsDZt8EO70&feature=related
Predator Vs. Prey Simulation 2: http://www.youtube.com/watch?v=s0_ghNq1hwQ&feature=related
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Sher, G.I. (2013). Artificial Life. In: Handbook of Neuroevolution Through Erlang. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-4463-3_18
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DOI: https://doi.org/10.1007/978-1-4614-4463-3_18
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