Abstract
Lately, the influence of digital technologies in people’s daily lives has become unquestionable. Devices, such as computers and smartphones, are now part of individuals’ interpersonal communication, work, entertainment, and even learning. Interestingly, learning with these technologies can occur on a formal basis, such as students using simulations to understand complex content in physics, or an informal basis, with learners watching tutorials online to learn the basic skills of an image editing software.
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Reference
Zickuhr, K. (2011). Generations and their gadgets. Pew Research Center’s Internet & life project. Retrieved from http://pewinternet.org/Reports/2011/Generations-and-gadgets.aspx.
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© 2013 Springer Science+Business Media New York
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Barreto, D., Orey, M. (2013). Trends and Issues in Learning, Design, and Technology. In: Orey, M., Jones, S., Branch, R. (eds) Educational Media and Technology Yearbook. Educational Media and Technology Yearbook, vol 37. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-4430-5_1
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DOI: https://doi.org/10.1007/978-1-4614-4430-5_1
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