Abstract
In this paper, we describe the implementation mechanism of the basic movements in Robocup 3D Simulation game, study the ZMP and the rotation matrix’s application in the agent’s action, which compared with simulation tracking data. In addition, we designed and developed a dynamic simulation software used to simulate agent body movements to help us with the in-depth analysis of the agent motion. And we also use evolutionary algorithm to optimize the motion parameters of Agent. Experiments proved that method of rotation matrix and the ZMP in agent movement calculation meet the accuracy requirements such as real-time. The software of dynamic simulation and Evolutionary Algorithm perform well in agent motion analysis and parameter optimization.
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References
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© 2013 Springer Science+Business Media New York
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Zhou, M., Wu, J., Zheng, H., Liu, X., Zhou, R. (2013). Agent Simulation Group on the Robocup 3D Realization of Basic Motions. In: Elleithy, K., Sobh, T. (eds) Innovations and Advances in Computer, Information, Systems Sciences, and Engineering. Lecture Notes in Electrical Engineering, vol 152. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-3535-8_17
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DOI: https://doi.org/10.1007/978-1-4614-3535-8_17
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