Abstract
Curiosity might ask how an image is built at all. In this chapter we consider three different representations: a bitmap assigning colors to each pixel, a scalable model requiring later calculations to render the image, and an even higher level specification where the underlying details are completely hidden from view.
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© 2012 Springer Science+Business Media, LLC
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Torbert, S. (2012). Graphics. In: Applied Computer Science. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-1888-7_2
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DOI: https://doi.org/10.1007/978-1-4614-1888-7_2
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Online ISBN: 978-1-4614-1888-7
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