Skip to main content

Graphics

  • Chapter
  • First Online:
Book cover Applied Computer Science
  • 1236 Accesses

Abstract

Curiosity might ask how an image is built at all. In this chapter we consider three different representations: a bitmap assigning colors to each pixel, a scalable model requiring later calculations to render the image, and an even higher level specification where the underlying details are completely hidden from view.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 54.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 69.95
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer Science+Business Media, LLC

About this chapter

Cite this chapter

Torbert, S. (2012). Graphics. In: Applied Computer Science. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-1888-7_2

Download citation

  • DOI: https://doi.org/10.1007/978-1-4614-1888-7_2

  • Published:

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4614-1887-0

  • Online ISBN: 978-1-4614-1888-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics