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Mobile Augmented Reality Game Engine

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Handbook of Augmented Reality

Abstract

The recent fusion of Augmented Reality (AR) and mobile technologies has enabled the creation of novel mobile AR applications. As the image processing algorithms and processing capabilities of mobile hardware continue to improve, mobile AR will become more commonplace. In addition, the mobile game industry itself has grown significantly in recent years. This is partly because of the development of 3D game engines which are being widely used not only in game applications, but also in the areas of virtual reality, virtual architecture, and education.

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Notes

  1. 1.

    http://www.artoolworks.com/Home.html.

  2. 2.

    http://nyatla.jp/nyartoolkit/wiki/index.php?FrontPage.en.

  3. 3.

    http://handheldar.net/stbtracker.php.

  4. 4.

    http://www.metaio.com/.

  5. 5.

    http://developer.qualcomm.com/ar.

  6. 6.

    http://www.unrealtechnology.com/.

  7. 7.

    http://unity3d.com/.

  8. 8.

    http://www.torquepowered.com/products/torque-3d.

  9. 9.

    http://bork3d.com/engine.

  10. 10.

    http://sio2interactive.com/.

  11. 11.

    http://code.google.com/p/oolongengine/.

  12. 12.

    http://www.edgelib.com/.

  13. 13.

    http://irrlicht.sourceforge.net/.

  14. 14.

    http://www.stonetrip.com/.

  15. 15.

    http://www.apple.com/iphone/.

  16. 16.

    http://www.int13.net/en/.

  17. 17.

    http://www.dentsu.com/.

  18. 18.

    http://arnewsroom.com/arnews/.

  19. 19.

    http://www.augmentedenvironments.org.

  20. 20.

    http://www.genckolik.org/.

  21. 21.

    http://www.augmentedrealityarena.com/archives/481.

  22. 22.

    http://www.gizmag.com/go/3512/.

  23. 23.

    http://maemo.org/.

  24. 24.

    http://www.artoolworks.com/Home.html.

  25. 25.

    http://www.imgtec.com/.

  26. 26.

    http://bulletphysics.org/wordpress.

  27. 27.

    http://www.streetfighter.com/.

  28. 28.

    http://www.eyeofjudgment.com/.

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Acknowledgements

The initiative is supported by the Singapore National Research Foundation (NRF-2008-IDM-001-MOE-016) and the National University of Singapore (R-263-000-488-112). We specially thank Dr. Mark Billinghurst to help us acquiring ARToolKit commercial version for our work. Also thanks to Raymond Koon Chuan Koh to give us comments in the early draft and Yuanxun Gus help for implementing networking features.

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Correspondence to Henry B. L. Duh .

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Gu, J., Duh, H.B.L. (2011). Mobile Augmented Reality Game Engine. In: Furht, B. (eds) Handbook of Augmented Reality. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-0064-6_4

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  • DOI: https://doi.org/10.1007/978-1-4614-0064-6_4

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