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Designing Mobile Augmented Reality Games

  • Richard Wetzel
  • Lisa Blum
  • Wolfgang Broll
  • Leif Oppermann
Chapter

Abstract

In the gaming area, augmented reality (AR) and especially mobile augmented reality provides unique opportunities. Unlike traditional video games, mobile augmented reality games are not imprisoned in the screen-space but provide for interaction with the world that surrounds us. They incorporate real locations and objects into the game, therefore tapping into a set of pre-existing thoughts, emotions and real-life experiences of its players, which in turn provides the material for a much richer gaming world and user experience. In mobile augmented reality games the playing area becomes borderless and they can be played literally anywhere and anytime. The current advancement of modern cell phone technology is finally giving more people than ever the hardware necessary to participate and experience such games.

Keywords

Augmented Reality Game Play Inertial Sensor Virtual Character Mobile Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Notes

Acknowledgements

We thank our colleagues at the Collaborative Virtual and Augmented Environments Department at Fraunhofer FIT and our former colleague Rod McCall for their comments and contributions.

Furthermore we gratefully acknowledge the support of the following projects:

IPerG, the European Project on Pervasive Gaming, project FP6-004457 under the European Commission’s IST Programme (www.pervasive-gaming.org).

IPCity, the European Project on Interaction and Presence in Urban Environments, project FP-2004-IST-4-27571 under the European Commission’s IST Programme (www.ipcity.eu).

TOTEM, the German-French project on Theories and Tools for Distributed Authoring of Mobile Mixed Reality Games under the Programme Inter Carnot Fraunhofer from BMBF (Grant 01SF0804) and ANR (http://www.totem-games.org).

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Copyright information

© Springer Science+Business Media, LLC 2011

Authors and Affiliations

  • Richard Wetzel
    • 1
  • Lisa Blum
    • 1
  • Wolfgang Broll
    • 1
    • 2
  • Leif Oppermann
    • 1
  1. 1.Collaborative Virtual and Augmented EnvironmentsFraunhofer FITSankt AugustinGermany
  2. 2.Department of Virtual Worlds and Digital GamesIlmenau University of TechnologyIlmenauGermany

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