Skip to main content

Referencing Patterns in Collaborative Augmented Reality

  • Chapter
  • First Online:
Handbook of Augmented Reality
  • 11k Accesses

Abstract

As application domains emerge, they often bring with them a variety of new interaction techniques. Augmented Reality (AR) is a technology that attempts to seamlessly integrate virtual artifacts into the physical world. Though many of the interaction challenges in AR parallel those found in purely virtual environments, the inclusion of the physical world forces us consider new scenarios. This chapter will discuss some of the user interface (UI) challenges in collaborative AR environments – or those with more than one participant. For these environments to be successful, it is critical that they support referential awareness. The reader may question why this is an important item to consider when designing such systems. After all, people collaborate fairly well in the physical world through gestures, such as pointing, and through deictic references (e.g. “this one” or “those”). One might therefore believe that re-integrating the physical world back into the digital one would make referencing easier. However, consider a multi-user environment that contains hundreds of artifacts that are similar in appearance – with participants geographically separated; one can see that things become complex quickly. Or, consider how one might reference virtual objects that are embedded within physical ones, such as during augmented surgery. References may be made at arbitrary depths, such as physically to the patient’s skin or virtually to the volumetric data (e.g. a CAT scan) embedded within.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. D. Bowman, E. Kruijff, J. LaVoila, and I. Poupyrev, “3D User Interfaces: Theory and Practice”, Addison-Wesley Professional, 2004.

    Google Scholar 

  2. M. Stefik, D. G. Bobrow, G. Foster, S. Lanning, and D. Tartar, “WYSIWIS revised: Early experiences with multiuser interfaces,” ACM Transactions of Office Information Systems, vol. 5, pp. 147–186, 1987.

    Article  Google Scholar 

  3. J. Ou, S.R. Fussell, X. Chen, L.D. Setlock, J. Yang, “Gestural Communication over Video Stream: Supporting Multimodal Interaction for Remote Collaborative Physical Tasks,” in International Conference on Multimodal Interfaces Vancouver, British Columbia, Canada, 2003.

    Google Scholar 

  4. S. R. Fussell, L.D. Setlock, R.E. Kraut, “Effects of Head-Mounted and Scene-Oriented Video Systems on Remote Collaboration on Physical Tasks,” in Conference on Human Factors in Computing Systems (SIGCHI) Ft. Lauderdale, FL, 2003.

    Google Scholar 

  5. M. Billinghurst, J. Bowskill, M. Jessop, and J. Morphett, “A Wearable Spatial Conferencing Space,” Proc. of International Symposium on Wearable Computing (ISWC), 1998.

    Google Scholar 

  6. T. Höllerer, S. Feiner, T. Terauchi, G. Rashid, D. Hallaway, “Exploring MARS: Developing Indoor and Outdoor User Interfaces to a Mobile Augmented Reality System,” Computers and Graphics vol. 23(6), pp. 779–785, 1999.

    Google Scholar 

  7. S. Feiner, B. MacIntyre, T. Höllerer, and A. Webster, “A Touring Machine: Prototyping 3D Mobile Augmented Reality System for Exploring the Urban Environment,” Proc. of International Symposium on Wearable Computers (ISWC), 1997, p. 74.

    Google Scholar 

  8. G. Reitmayr, D. Schmalstieg, “Collaborative Augmented Reality for Outdoor Navigation and Information Browsing,” Proc. of Symposium Location Based Services and TeleCartography, 2004.

    Google Scholar 

  9. A. Stafford, W. Piekarski, B. H. Thomas, “Implementation of God-like Interaction Techniques for Supporting Collaboration Between Outdoor AR and Indoor Tabletop Users,” Proc. of International Symposium on Mixed and Augmented Reality (ISMAR), 2006.

    Google Scholar 

  10. H. Slay, M. Phillips, R. Vernik, and B. Thomas, “Interaction Modes for Augmented Reality Visualization”, Proc. of Australian Symposium on Information Visualization, Sydney, Australia, 2001.

    Google Scholar 

  11. M. Billinghurst, S. Bee, J. Bowskill, H. Kato, “Asymmetries in Collaborative Wearable Interfaces,” Proc. of The Third International Symposium on Wearable Computers. Digest of Papers, 1999, pp. 133–140.

    Google Scholar 

  12. D. Schmalsteig, Fuhrmann, A., Hessina, G., Szalavari, Z., Encarnacao, L. M., Gervautz, M., Purgathofer, W., “The Studierstube Augmented Reality Project”, Presence, vol. II, pp. 33–54, February, 2002.

    Google Scholar 

  13. M. Krauß, K. Riege, M. Winter, L. Pemberton., “Remote Hands-On Experience: Distributed Collaboration with Augmented Reality”, Proc. of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines, Nice, France, 2009.

    Google Scholar 

  14. J. W. Chastine, K. Nagel, Y. Zhu, L. Yearsovich, “Understanding the Design Space of Referencing in Collaborative Augmented Reality Environments,” Proc. of Graphics Interface (GI), Montreal, Canada, 2007.

    Google Scholar 

  15. J. Chastine, K. Nagel, Y. Zhu, M. Hudacheck-Buswell, “Studies on the Effectiveness of Virtual Pointers in Collaborative Augmented Reality”. IEEE Symposium on 3D User Interfaces (3DUI), March, 2008.

    Google Scholar 

  16. T. Robertson, “Building Bridges: Negotiating the Gap Between Work Practice and Technology Design,” International Journal of Human-Computer Studies, pp. 121–146, 2000.

    Google Scholar 

  17. M. Billinghurst, S. Weghorst, and T. Furness III, “Wearable Computers for Three Dimensional CSCW,” Proc. of International Symposium on Wearable Computers (ISWC), Cambridge, MA, 1997.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jeff Chastine .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer Science+Business Media, LLC

About this chapter

Cite this chapter

Chastine, J. (2011). Referencing Patterns in Collaborative Augmented Reality. In: Furht, B. (eds) Handbook of Augmented Reality. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-0064-6_15

Download citation

  • DOI: https://doi.org/10.1007/978-1-4614-0064-6_15

  • Published:

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4614-0063-9

  • Online ISBN: 978-1-4614-0064-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics