Abstract
Theory, terminology and reality often interact in complex and complicated relationships, particularly in disciplines where the material base is evolving rapidly, such as in ICT-related domains. As a consequence, the nomenclature of research in digital design and development is often confusing and contested – the field of Augmented Reality is no exception. This is confirmed by an recent episode from everyday life of Academia.
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Acknowledgements
Thanks to collegues in the INVENTIO-project. Special thanks to Tomas Stenarson for Unity- and Xcode programming and for collaboration on the design; to Andrew Morrison for discussions and copy editing the text; and to Terje Rasmussen for collaboration on the user evaluations. Thanks also to The VERDIKT-programme at the Norwegian Research Council; Department of Media & Communication and Intermedia, University of Oslo; and to Norway Opening Universities and ABM-utvikling.
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Liestøl, G. (2011). Situated Simulations Between Virtual Reality and Mobile Augmented Reality: Designing a Narrative Space. In: Furht, B. (eds) Handbook of Augmented Reality. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-0064-6_14
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DOI: https://doi.org/10.1007/978-1-4614-0064-6_14
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